Environment Artist
Glorymar Vélez
ArtStation | velezglorymar@gmail.com
Published Projects
3D Artist with 6 years of experience in 3D modeling and textures for video game development. Skillful in the creation of 3D assets, high poly to low poly workflow, PBR textures, NPB shaders and node-based procedural materials. Highly creative, fast learner with interest for environment art in video games. Eager to learn new tools and technologies and dive deep into the creation of lively worlds for games.
About
Glorymar Vélez is a 3D Modeler and Environment Artist with focus in video games. Highly creative, self-motivated individual with ambition to grow, learn new skills, and develop alongside the team. Fluent in English and Spanish. Her fields of knowledge include 3D modeling, concept art, level design, environment artwork, and graphic works with applications in industries such as video games, animation and films, product visualization, web pages, and more.
Skills
Environment Art Development
High and Low Poly Modeling
Organic and Hard Surface Modeling
UVs, Texturing and Materials
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Level Design
Shader Graph
Concept Art
Lighting and Rendering
Proficiency
3DsMax
Blender
Zbrush
Photoshop
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Substance Painter
Substance Designer
Unity
Unreal Engine
Experience
2024 - present
● 3D Artist | Mooncast Productions / GG Collective | Austin, TX
. . . 3D modeling, Level Design, Environment Art, Concept Art, UVs and Texturing, Unity Shaders, Lighting and Render setup.
2024 - 2024
● 3D Artist | NFTD / GG Collective | Austin, TX
. . . 3D modeling, Unity Shaders, Look Development, Concept Art, Lighting and Render setup, UVs and Hand Painted Textures.
2022 - 2024
● Environment Artist | Mirandus / Gala Games | Austin, TX
. . . 3D modeling, Kit Creation, Level Design, Terrain Development, Unity Shaders, Concept Art, UVs and Texturing.
2018 - 2022
● 3D Artist | SRG Studios / Lion Studios | Austin, TX
. . . 3D modeling, Concept Art, UVs and Texturing.
3D Models
new ➡ old
Textures
new ➡ old
Mooncast
Mooncast Productions | 3D Artist
Conceptualized and modeled the characters, weapons, props and environment.
Developed the characters and environment style.
NFTD
GG Collective | 3D Artist
Modeled over 40 towers, projectiles and fortresses.
Developed the material look and lighting setup for the towers, projectiles and fortresses.
Mirandus
Gala Games | Environment Artist
Played an active role in visual development.
Developed detailed level designs aimed at engaging players.
Accomplished sharing the world's narrative through the environment.